Thursday, May 9, 2019

The use of gaming in e-Learning Essay Example | Topics and Well Written Essays - 1000 words

The use of gaming in e-Learning - Essay ExampleOther factors such as the quality of the sound and visual features, and the element of bid in a game influence how well it is perceived by users. One case survey, that of the putter Wrench Conspiracy did appear to be very popular with users, and to cause valuable outcomes for the company who utilize it. The Case study answered a number of key questions about e-Learning Will gaming prove to have more interactivity than the normal e-learning provided by organizations?The company had experienced some difficulty in cooking module in the use of design software, and this e-Learning program succeeded in persuading staff to solve little interactive puzzles in an imaginary aliens-in-space scenario. The game was loosely linked which means that tasks were set to be completed outside the poser of the game. The challenge of solving the problems did not affect game progress in a direct way, hardly the game did provide a goal setting and frami ng structure, with an entertaining narrative, that encouraged users to follow with to the end.Will gaming be more cost effective than other methods?In this case study the game program was free to use, since it had a marketing as well as a training function. The cost of running it was therefore small, but on the other hand the cost of monitoring the results was preferably higher, since there was no way of measuring how well users completed the task unless this happened in a bankrupt context outside the game.

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